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Unused, Unfinished WebGL Prototypes

It’s been quite a while since I posted anything WebGL related. That doesn’t mean I haven’t touched it during this time. I have used it a lot to do quick 3D prototyping. Three.js is the engine of choice...

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Leap Motion Demo

We managed to get our hands on a Leap Motion Developer Kit. If you have never heard about Leap Motion then I recommend you watch the video on their homepage. This is how they describe it themselves:...

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Ogre 3D and the Intel Perceptual Computing SDK / Creative Gesture Camera

2013 will be the year of the 3D sensor. I just finished working on a Kinect project for one of our clients and it has been one of the most fun (and demanding) projects I worked on in a while. I learned...

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WebGL GPS Running Data Visualizer

I’ve been playing with the Nike+ API, the Nike+ Running Android app and three.js. The original idea was to create a game based on GPS coordinates. Unfortunately I ran out of time because there is so...

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Additional Links For My AnDevCon San Francisco Tutorial & Presentation

Thanks to everyone who attended my half-day Augmented Reality tutorial and technical class about Rajawali. I had a great time at AnDevCon San Francisco and I met a lot of interesting people. Most...

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OpenSceneGraph Level of Detail Management

I managed to get my head around the basics of OpenSceneGraph by reviewing the book OpenSceneGraph 3.0 Beginner’s Guide. I picked up a few things that were very interesting. OSG has a very convenient...

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Min3D for Android: Using The Accelerometer To Control The Camera

NOTE: This OpenGL ES 1.1 framework isn’t maintained anymore. Check out the OpenGL ES 2.0 Rajawali framework which also supports live wallpapers. I haven’t done anything with Min3D for while. I know...

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Announcing Rajawali: An OpenGL ES 2.0 Based 3D Framework For Android

Rajawali is a 3D framework for Android built on top of the OpenGL ES 2.0 API. Its main purpose is to make things easy and to take away the hard work that’s involved in OpenGL programming. Rajawali can...

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Removing Fireflies (rendering artefacts) From Blender Cycles Renders With...

Blender’s new rendering engine, Cycles, is superior to the current internal rendering engine. It uses a different type of rendering: Metropolis rendering instead of bucket rendering. The output is a...

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Speaking at Mobile Days in Ankara, Turkey

This Sunday (April 6) I will be giving a talk at the Mobile Days conference in Ankara, Turkey. The conference is held at Bilkent University and covers Windows Mobile, iOS and Android. I presented at...

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